hi! I'm Ceci
UX/UI designer, tinkerer, creative technologist, industrial designer.
Past lives include magical wearables, civic chatbots, and multispecies digital worldbuilding.
selected work
Con-Héctor CMS
A self-service CMS empowering non-technical teams to run WhatsApp campaigns that bring finance, health, and opportunity info to vulnerable communities.
view projectEmergence
A laser-cut topography model that grows a generative city from your own pen strokes, via live edge detection in TouchDesigner.
view projectUmwelt: The Cube
A hand-turned cube installation where each face drops you into a different animal's sensory world — birds, dogs, octopuses, bats.
view projectUmwelt: Birdsong
Unsupervised ML on birdsong recordings, exploring what non-human perception might sound like and where a human's biases enter the training loop.
view projectDown the Rabbit Hole
A live, deployed web app that turns a Wikipedia search into an explorable, force-directed graph — one curiosity-driven hop at a time.
view projectDiente de León
A generative 3D dandelion clock in p5.js/WebGL — blow into your mic to scatter the seed head the way wind actually does.
view projectSerial Plant Killers Prevention Program
An upcycled Arduino sculpture with soil-moisture-driven RGB "leaves" — an impossible-to-ignore nudge to go water the plant yourself.
view projectDigital Fabrication
Laser cutting, 3D printing, 3D scanning and physical computing across Umwelt: The Cube, Sprint 2: Emergence and a UAL exhibition.
view projectSmaller Projects
Kalimba Stubbornness and Surfing on the Moon — a physical instrument and a gyroscope-driven balance-board game, briefly.
view projectSelf-Encode MagicBands
A shipped My Disney Experience feature letting guests fix a dead room-access MagicBand from their phone — no front desk trip required.
view projectMultispecies Environments
A procedurally-generated Unity environment that turns real iNaturalist species sightings into a navigable, ever-changing urban landscape — my MSc final project.
view project