The team with the glowing cube at the exhibition
SELECTED WORK

Umwelt: The Cube

What Is It Like to Be a Bat, a Dog, an Octopus?

CLIENT Self-initiated
YEAR 2025
ROLE Physical Computing
Bird Scene Lead
TOOLS Unity, TouchDesigner
Arduino, AudioMoth
OVERVIEW

What is it actually like to be a bat, or an octopus, or the dog sitting next to you? Umwelt is a physical installation I built with my team — Responsive Environments final project, with Pearl and team — that tries to make that question tangible: a rotating cube you can pick up and turn with your own hands, where each face drops you into the sensory world of a different animal.

APPROACH

Each vertical face of the cube projects a distinct Unity-built world. A rotary encoder reads the cube's physical rotation and streams it in real time into both Unity and a TouchDesigner projection-mapping layer, so the physical object and the digital world stay perfectly in sync as you turn it.

I led the bird scene and the physical computing side of the build:

  • Researched and sourced an AudioMoth — a high-sample-rate, open-source acoustic monitoring device. I 3D-printed and weatherproofed a case for it and used it to record my own original birdsong in the field.
  • Designed, laser-cut, and assembled the physical turntable and bearing mechanism the cube sits in — prototyped first in cardboard and marbles, then rebuilt in acrylic with metal bearings.
  • Built and debugged the Arduino rotary-encoder circuit and its serial connection into Unity, fixing unstable serial data and syncing physical and virtual rotation speed.
  • Co-designed and ran user testing — pre/post questionnaires, Likert-scale metrics, and observed playtesting across the four animal scenes.
Build collage — laser-cut turntable rings, bearings, Arduino wiring, and the Unity scene running on a laptop

The name comes from biologist Jakob von Uexküll's term Umwelt — the idea that every organism doesn't just live in a different environment, it perceives an entirely different reality, shaped by whatever senses it has. Drawing on Ed Yong's An Immense World, the installation asks visitors to sit with two questions: is the world I imagine as ideal for myself also ideal for another species? And how much does my own perception quietly define what I even assume "the world" is?

This project is the second half of a longer thread for me — it grew directly out of the birdsong ML research I did in Exploring Machine Intelligence. Same underlying question, this time built as something you can walk up to and turn with your hands.

Exhibition collage — the team beside the glowing cube in the gallery, with in-cube scenes of a wolf, an octopus, and a forest
Umwelt title slide — how do other beings experience the world?
Research slide — Ed Yong’s An Immense World and Karen Bakker’s The Sounds of Life
Research slide — visits to the Natural History Museum and National Museum of Scotland
Research collage — books, museum visits and animal-senses media
Ideation process diagram with sketches
Ideation process — characters, environments, shaders and colour palettes
Hand sketches of the rotating cube and its faces
Planning boards in FigJam and Notion
Implementation slide — the octopus face, from Blender rig to Unity scene
Unity editor — the cube faces and animal scenes
Prototype tests — cardboard cube, projection and tracking markers
4 Animals SENSORY WORLDS
3 Tools UNITY + TOUCHDESIGNER + ARDUINO
1 AudioMoth FIELD-RECORDED BIRDSONG